The Model of eSports Ecosystems
Piotr Śliwa , Grzegorz Krzos
AbstractElectronic sports, widely known as eSports, are presumably the most profound evolutionary movement of the sports industry in the modern history. Despite the business potential, though, the eSports industry remains relatively unexplored in the literature of the management discipline, especially from the network perspective. To fill the gap confirmed in the literature review, the research aimed at answering a question regarding the contents of eSports ecosystems – who the actors are and how do they interact with each other. A multiple case study was carried out, involving content analysis of social media posts published by a selection of eSports-related organizations in order to identify and classify entities comprising the eSports networks. As a result, the authors proposed and described a network model of the eSports ecosystems consisting of distinct roles (stakeholders) and relationships observed in ego-networks of the investigated entities. The model can serve as a foundation for future research on the eSports ecosystems and provide a bird-view on the industry’s mode of work for practitioners.
|Publication size in sheets||0.5|
Jedlicka Pavel, Maresova Petra, Firlej Krzysztof, Soukal Ivan (eds.): Proceedings of the International Scientific Conference Hradec Economic Days 2020, vol. 10, no. 1, 2020, University of Hradec Kralove, ISBN 9788074357763, 917 p., DOI:10.36689/uhk/hed/2020-01-000
Jedlicka_P_Maresova_P_Firlej_K_Soukal_I_Hradec_Economic_Days.pdf / 42,09 MB / No licence information
|Keywords in English||esports; electronic sports; network analysis; ecosystem; business model; business model innovation|
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